- A tiled chart layout contains an invisible grid of tiles that covers the entire figure or parent container. Each tile can contain an axes for displaying a plot. After creating a layout, call the nexttile function to place an axes object into the layout. Then call a plotting function to plot into the axes.
- Tiled is a free and open source, easy to use, and flexible level editor.
About Tiled¶
Tiled is a 2D level editor that helps you develop the content of yourgame. Its primary feature is to edit tile maps of various forms, but italso supports free image placement as well as powerful ways to annotateyour level with extra information used by the game. Tiled focuses ongeneral flexibility while trying to stay intuitive.
In terms of tile maps, it supports straight rectangular tile layers, butalso projected isometric, staggered isometric and staggered hexagonallayers. A tileset can be either a single image containing many tiles, orit can be a collection of individual images. In order to support certaindepth faking techniques, tiles and layers can be offset by a customdistance and their rendering order can be configured.
Tiled 11848 Bernardo Plaza Court San Diego, CA T: +1 (858) 617-8508 E: hello@tiled.co Built with love in San Diego All rights reserved. Tiled translate: (表面)鋪瓦的,鋪磚的. Learn more in the Cambridge English-Chinese traditional Dictionary.
The primary tool for editing tile layersis a stamp brush that allows efficient painting and copying of tileareas. It also supports drawing lines and circles. In addition, thereare several selection tools and a tool that does automatic terrain transitions.Finally, it can apply changes based on pattern-matchingto automate parts of your work.
Tiled also supports object layers,which traditionally were only for annotating your map with informationbut more recently they can also be used to place images. You can addrectangle, point, ellipse, polygon, polyline and tile objects. Object placementis not limited to the tile grid and objects can also be scaled orrotated. Object layers offer a lot of flexibility to add almost anyinformation to your level that your game needs.
Other things worth mentioning are the support for adding custom map or tilesetformats through plugins, extending Tiled withJavaScript, the tile stamp memory, tile animation support and the tile collision editor.
Getting Started¶
Setting up a New Project¶
When launching Tiled for the first time, we are greeted with thefollowing window:
Tiled Bathrooms
To make all our assets readily accessible from the Project view,as well as to be able to quickly switch between multiple projects, it isrecommended to first set up a Tiled project. This is however an entirelyoptional step that can be skipped when desired.
Choose Project -> Save Project As… to save a new project file. Therecommended location is the root of your project, but you can place itanywhere you want.
Next, we’ll add at least one folder, either some “assets” folder or simply theroot of your project, but you can also choose to add several top-level folderslike “tilesets”, “maps”, “templates”, etc. Right-click in the Project view andchoose Add Folder to Project… to add the relevant folders.
Creating a New Map¶
To create a new map, choose File -> New -> New Map… (Ctrl+N
). Thefollowing dialog will pop up:
Here, we choose the initial map size, tile size, orientation, tile layerformat, tile render order (only supported for Orthogonal maps) and whetherthe map is infinite or not. All of these thingscan be changed later as needed, so it’s not important to get it all right thefirst time.
Note
If you set up a project, make sure to save the map to a folder that you hadadded to your project. This will make it quickly accessible using File ->Open File in Project (Ctrl+P
).
After saving our map, we’ll see the tile grid and an initial tile layerwill be added to the map. However, before we can start using any tileswe need to add a tileset. Choose File -> New -> New Tileset… to open theNew Tileset dialog:
Click the Browse… button and select the tmw_desert_spacing.png
tileset from the examples shipping with Tiled (or use one of your own ifyou wish). This example tileset uses a tile size of 32x32. It also has aone pixel margin around the tiles and a one pixel spacing in betweenthe tiles (this is pretty rare actually, usually you should leave thesevalues on 0).
Note
We leave the Embed in map option disabled. This is recommended,since it will allow the tileset to be used by multiple maps withoutsetting up its parameters again. It will also be good to store thetileset in its own file if you later add tile properties, terraindefinitions, collision shapes, etc., since that information is thenshared between all your maps.
After saving the tileset, Tiled should look as follows:
Since we don’t want to do anything else with the tileset for now, justswitch back to the map file:
Tileset Usable on the Map
We’re ready to select some tiles and start painting! But first, let’shave a quick look at the various layer types supportedby Tiled.
Note
Tiled Showers
Much of the manual still needs to be written. Fortunately, there is avery nice Tiled Map Editor Tutorial Series on GamesFromScratch.com.In addition, the support for Tiled in various engines and frameworksoften comes with some usage information.